﻿#if UNITY_EDITOR
/// <summary>
/// 编辑器菜单抽象类
/// </summary>
public abstract partial class AbsESF_EditorMenuItem
{
    /// <summary>
    /// 菜单根路径
    /// </summary>
    public const string cMenuRootPath = "ESF/";
    ///// <summary>
    ///// 菜单根路径
    ///// </summary>
    public const string cDevMenuRootPath = cMenuRootPath + "Dev[开发]/";
    /// <summary>
    /// Assets菜单路径
    /// </summary>
    public const string cDevMenuAssetPath = "Assets/" + cDevMenuRootPath;
    /// <summary>
    /// Hierarchy菜单路径
    /// </summary>
    public const string cDevMenuHierarchyPath = "GameObject/" + cDevMenuRootPath;
    /// <summary>
    /// Window菜单路径
    /// </summary>
    public const string cDevMenuWindowPath = "Window/General/" + cDevMenuRootPath;
}
#endif
